{$CLEO .cs}



model.Load(#HUNTLEY)
model.Load(#STAFFORD)
model.Load(#ADMIRAL)
model.Load(#BMX)
model.Load(#NRG500)
model.Load(#RANCHER)
model.Load(#FLASH)
model.Load(#FLATBED)
model.Load(#HUNTLEY)
model.Load(#MULE)
model.Load(#BUS)
model.Load(#COACH)
model.Load(#WMYGOL1)
model.Load(#WMYMECH)
model.Load(#FAM1)
model.Load(#WFOST)
model.Load(#BALLAS2)
model.Load(#WFYSTEW)
model.Load(#LANDSTAL)

038B: load_requested_models

const
CAR1 = 1@
CAR2 = 2@
CAR3 = 3@
CAR4 = 4@
driver1 = 5@
driver2 = 6@
driver3 = 7@
driver4 = 8@
end

CAR1 = car.Create(#HUNTLEY,  3771.9346, -1260.2028, 1631.5162)
car.Angle(CAR1) =  90.4642
0423: set_car CAR1 improved_handling_to 5.5 // (float)
driver1 = actor.CreateAsDriver(civmale,#BALLAS2, car1)

CAR2 = car.Create(#MULE,  3809.9094, -1259.8331, 1631.5162)
car.Angle(CAR2) =   91.5754
0423: set_car CAR2 improved_handling_to 5.5 // (float)
driver2 = actor.CreateAsDriver(civmale,#WFOST, car2)

CAR3 = car.Create(#FLASH,  3697.8516, -1260.4742, 1631.5162)
car.Angle(CAR3) =   91.5754
0423: set_car CAR3 improved_handling_to 5.5 // (float)
driver3 = actor.CreateAsDriver(civmale,#WMYGOL1, car3  )


CAR4 = car.Create(#STAFFORD, 3635.7356, -1260.7838, 1631.5162)
car.Angle(CAR4) =   91.5754
0423: set_car CAR4 improved_handling_to 5.5 // (float)
driver4 = actor.CreateAsDriver(civmale,#WFYSTEW, car4)


0615: define_AS_pack_begin 31@
05D1: AS_actor -1 drive_car -1 to  3559.5024 -1260.1315 1631.6803 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to  3549.5222 -1266.1932 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3551.1667 -1311.8684 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3555.208 -1270.2362 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to    3592.8457 -1265.7267 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3980.522 -1264.9114 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3980.8569 -1258.7292 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to  3809.9094 -1259.8331 1631.5162 speed 15.0 2 model #NULL 5
0643: set_AS_pack 31@ loop 1

0618: assign_actor driver1 to_AS_pack 31@
061B: remove_references_to_AS_pack 31@

0615: define_AS_pack_begin 31@
05D1: AS_actor -1 drive_car -1 to  3559.5024 -1260.1315 1631.6803 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to  3549.5222 -1266.1932 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3551.1667 -1311.8684 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3555.208 -1270.2362 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to    3592.8457 -1265.7267 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3980.522 -1264.9114 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3980.8569 -1258.7292 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to  3809.9094 -1259.8331 1631.5162 speed 15.0 2 model #NULL 5
0643: set_AS_pack 31@ loop 1

0618: assign_actor driver2 to_AS_pack 31@
061B: remove_references_to_AS_pack 31@

0615: define_AS_pack_begin 31@
05D1: AS_actor -1 drive_car -1 to  3559.5024 -1260.1315 1631.6803 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to  3549.5222 -1266.1932 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3551.1667 -1311.8684 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3555.208 -1270.2362 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to    3592.8457 -1265.7267 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3980.522 -1264.9114 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3980.8569 -1258.7292 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to  3809.9094 -1259.8331 1631.5162 speed 15.0 2 model #NULL 5
0643: set_AS_pack 31@ loop 1

0618: assign_actor driver3 to_AS_pack 31@
061B: remove_references_to_AS_pack 31@

0615: define_AS_pack_begin 31@
05D1: AS_actor -1 drive_car -1 to  3559.5024 -1260.1315 1631.6803 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to  3549.5222 -1266.1932 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3551.1667 -1311.8684 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3555.208 -1270.2362 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to    3592.8457 -1265.7267 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3980.522 -1264.9114 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to   3980.8569 -1258.7292 1631.5162 speed 15.0 2 model #NULL 5
05D1: AS_actor -1 drive_car -1 to  3809.9094 -1259.8331 1631.5162 speed 15.0 2 model #NULL 5
0643: set_AS_pack 31@ loop 1

0618: assign_actor driver4 to_AS_pack 31@
061B: remove_references_to_AS_pack 31@

:1
wait 0
if
$onmission == 0 
jf @2

:reset 

actor.DestroyInstantly(driver1)
actor.DestroyInstantly(driver2)
actor.DestroyInstantly(driver3)
actor.DestroyInstantly(driver4)
car.RemoveReferences(CAR1)
car.RemoveReferences(CAR2)
car.RemoveReferences(CAR3)
car.RemoveReferences(CAR4)
0A93: end_custom_thread

end_thread


:2
if
$Actor_Sweet == 0 


jf @1

0A92: create_custom_thread "battle_maps\airport_cars.cs"  

jump @reset 






END_THREAD



















